Wednesday 20 March 2013

Assassin's Creed III - Tyranny of King Washington DLC - Episode 2 Betrayal review


After the release of Episode 2 Betrayal; I have now completed it so here is the review. 


Story

The opening basically covers the events of the previous episode; recapping everything. Although one thing that was not mentioned last time; which should have been, is that Benedict Arnold told you to seek out Benjamin Franklin. This was forgotten about as the actual play through was a couple of weeks back. 

Washington talking to a caged Connor

With the recap finished Connor wakes up in a cell, with one lone guard reciting about King Washington over and over and scratching a symbol into the table he is sat at. At this point Washington, Franklin and Putnam walk in as he explains to Washington that he has caught you; which is a big surprise to Washington to see you alive. He asks that you and the savage in the next cell be prepared for beheading and leaves; whilst Connor activates his Wolf Cloak to trick the guards into thinking he has escaped, allowing them to open his cell and for him to kill them. 

Connor learns that his friend Kanen'to:kon is alive!

As he leaves a familiar voice is and he sees it is his friend Kanen'to:konwho for those who have played Assassin's Creed III was killed by COnnor, he is happy to see Connor alive and the start their escape; allowing Connor to pick his equipment back up. Kanen'to:kon notices the strange jug that Connor just reobtained; to which he explains it to be the tea from the great willow; Kanen'to:kon decides that he is going to drink it but Connor will not allow it and explains the risks, that if he does hen he may lose a piece of himself. Connor removes it and decides to drink it onve more; going on another spirit walk; where he connects to the spirit of the Eagle. With this new power; Connor is able to assassinate all the guards in the area; whilst Franklin spots this and flee's.

Connor fusing with the spirit of the Eagle

Connor and Kanen'to:kon escape the area properly only to see Franklin calling guards onto them. He then chases down Franklin and tries to assassiante him; whilst his friend deals with the Blue Coats. But something is different this time; it goes to the usual screen of Connor looking over the dying body of who he has assassinated but this time Benjamin Franklin begins to explain he is now free of the control he was under and that he feels remorse for what he has done, but none of it was his doing. 

Washington appears in the Animus data as Connor overlooks Franklin's body

At this point Washington enters the area (the sort of animus loading screen area) and attacks Connor. Using the power of the Wolf and Eagle, Connor is able to get a few strikes on Washington before he disappears and the area starts to erase. 

Large image of Washington appears 

With his Eagle powers Connor flies to different platforms where large images of his mother and Washington are shouting at him. Washington saying he will die like his mother and never escape; whereas his mother shouts that she is disappointed with him for drinking the tea and regrets ever having him. 

Connor meets Samuel Adams again

Connor awakens on the street with Kanen'to:kon looking over him; confused as what had just happened and Franklin gone as well. Kanen'to:kon introduces Connor to Samuel Adams who has been leading another rebellion against the rise of King Washington. They take Connor back to their base where some Red Coat soldiers are waiting; they begin to explain that Washington's power is increasing and they need to take down Franklin but are unsure where to find him. Connor volunteers that he will go out and find him as Adams points him in the direction of a local tavern where they sometimes pick up information. 

Franklin talking to the general

Connor travels to the tavern and overhears a conversation about a letter from Washington to Franklin and to meet him at the docks. Connor tails the guy and reads the letter for himself to find exactly where this meeting is taking place; before putting the letter back. Arriving at the destination he kills two sentinels who are sat up in prime positions to shoot if needed. Connor overhears Franklin and a general talking and being given another letter that explains that; Franklin has been demoted and Putnam is now in charge of Boston. Franklin who is rather shocked and upset about this demands that the general show him respect or he will go to King Washington himself; to which the general explains that Washington has returned to New York. 

Connor hits Franklin with an arrow as he tries to escape

This is all Connor needs to hear as he shoots an arrow at Franklin; only for him to grab the general and it kill him instead. Connor shoots another arrow that penetrates Franklins left shoulder and begins to chase down the wounded man; he catches him and pulls the arrow out as Franklin comes to his senses yet again. Explaining that Washington had control over him and he wants to atone for his atrocities as Connor leads him as if he is going to shoot him. Connor decides after hearing what Franklin had to say; that he would take him to Adams and he can decide what to do with him. 

Franklin pleads to Adams for him to spare his life

Adams is far from happy to see that Franklin is still breathing and asks for him to be shot; Franklin pleads with his old friend that he has now seen sense and wants to help. Adams doesn't believe it but Connor states that the only way they can get to Washington is with Franklins help; reluctantly Adams agrees and they come up with a plan to storm Washington's fortress in New York; whilst his guard is down, but in order to get in they will need a specific key that Franklin can make with the correct metal that a local Blacksmith has. At the same time Samuel Adams and Kanen'to:kon lead the red coats to New York to get the surprise on him anyway and hope that Connor will arrive soon with the key 

Connor goes and retrieves it with much difficulty as the blacksmith had made horseshoes out of it; but he managed to take the horse and get it back. Franklin states in order to make the key he needs the design he created to forge it perfectly and explains he gave it to a soldier to look after in case anything should happen to him. 

Connor learns that his friends have been killed

Connor goes off to another tavern to find the soldier with the design; who reveals that Adams and his men are already dead and were ambushed on their way through Boston Neck. Not believing this Connor kills the Blue Coats in the tavern, takes the design and goes to investigate; where he finds clues that show that Adams, Kanen'to:kon and the soldiers are all dead. 

Putnam beating Samuel Adams with the handle of a Flintlock 

A cut scene is shown where Putnam appeared and had them all shot and even used Kanen'to:kon's own Tomahawk against him. Returning to the base he explains to Franklin that they are all dead and they need to get out of there; but the only exit is by sea. Franklin tells Connor he knows a man who can help and asks him to steal a blue coat uniform for him as he is too well known. 

Connor, Franklin and Faulkner discussing the plan to get the Aquila untied

Connor later returns with the uniform and escorts Franklin to Mr.Faulkner; the captain of the Aquila; who is drunk and on hard times; Connor tells him that they need the ship and that he will get it untied from the docks for him, if he can get together a crew quickly. 

Killing off snipers and untying the boat from the dock; Connor, Faulkner and the crew manage to escape to the Aquila with great difficulty. The crew swim to the boat whilst Connor holds off as many Blue Coats as possible, with some cannon support from the Aquila as more crew mates get on board. Connor tries to escape himself only for Putnam to appear holding a gun to a wounded Kanen'to:kon; but Connor has none of it as he uses his eagle powers to kill Putnam before he can pull the trigger. 

The Death of Putnam 

As he dies; he also states that Washington had control over him but that it wasn't all his doing. The apple just brings out the evil in people that is buried deep down inside of them. Connor and Kanen'to:kon escape to the Aquila and set sail for New York city; where a large fortress awaits them as they near land. End of Episode 2. 

Connor and Kanen'to:kon look on at New York and Washingto's Pyramid

Gameplay

The gameplay as before is pretty much exactly the same as episode 1; but now you are in Boston. The main problem that was had with it is because Boston being a cramped city full of Blue Coats; it was really difficult to get around or do anything quickly, even with the new Eagle power. There are many chests that need unlocking and just so many troops that need killing, not that its overly a bad thing as its fun to kill in AC. But you could be there for at least 20/25 minutes killing Blue Coats because more and more of them would just appear; you could use your powers to get away such as the Wolf Cloak but if you accidentaly walked into someone or assassinated someone and touched the person next you; you would decloak automatically. This wasn't a major issue in episode 1; however in this episode it was because a lot of the missions were about not getting detected at all. 

Pile of dead Blue Coats after just trying to open a chest 

As mentioned; there are many chests throughout the whole of Boston and again the lucid memory artifacts; which once obtained show more memories from back in AC3. As well as unlocking a new event that helps explain things a bit better; but we will go into that in a moment. 

For side missions, they are the same; attack the convoy, give food to civilians, save civilians from wolves; but there is an extra one of save civilians from blue coats. The attack the convoy and give food ones; appear pretty commonly throughout the whole of Boston; but the wolves and blue coat side missions only appeared in 1 area; rather than doing 2/4 different missions. The same one respawned after a certain amount of time. 

Random broken models
There were a number of glitches in this episode as well; there were a couple in the episode 1 too but only stuff like floating branches etc. In this; after using the Eagle power the controls messed up quite badly and Connor just did what he wanted; which ended up getting desynchronised. The other and more funny glitch was random broken models could be seen throughout Boston; these weren't even low poly models they were just completely broken, no textures, no distinct features, vertices broken and not welded together. Although this can easily be solved with a patch; the more you played the more they appeared. 

Now back onto the Lucid Memory that is unlocked; Washington has apparently been looking for Connor all over and fears he is in danger. He explains that he is having dreams of being back at Martha's Vineyard with his love; but there is more to them, they are telling him to do things; terrible things and that Connor is in them. Connor is rather confused by this; Washington then proceeds to pull out an Apple of Eden and says he believes this is the culprit behind his dark nightmares. The cut scene ends there; but adds so much to what is going on with the story, it could be that these episodes are actually Washington's dreams that he is explaining or Connor has somehow ended up inside the dreams due to the power of the apple or that Connor is having dreams of his own. So much to find out and look forward to in Episode 3!

Washington explaining to Connor about the Dreams

New Mechanics


Unlike in episode 1; there is only one new mechanic to speak of in episode 2. The Eagle power that was mentioned earlier. 

This power allows Connor to briefly turn himself into an Eagle and fly to different points that are indicated by a winged cursor, if timed right and the camera is facing in the right direction he can stay in the eagle form and travel further than he normally would; but only if the winged cursor is shown. 

Connor reverting back from Eagle Form

Also if the player holds Triangle on the ps3 controller or Y on the Xbox controller; near some enemies; he turns into the Eagle, flies at them and reverts to air assassinate them. Which is an interesting way of doing it; and also comes in very handy. 

Like the wolf cloak, the more its used the more health is depleted; but due to it not lasting as long as the Wolf Cloak it only takes a small amount of health away for a short time. 

As fun as this power was to use; it could be a pain to use as well, sometimes using it would mess up and instead of landing on the area you wanted him to land on, Connor would just fall the ground because something was in his way. 

Conclusion

As fun as this episode was story wise; the gameplay and glitches kind of put it back a bit; being unable to just explore without having to fight waves upon waves of Blue Coats was a bit annoying. But as stated the story more than made up for this and the random model glitch as very amusing. 

Scores

Story Score - 8.5 - A great way to introduce some characters you wouldn't expect to see; like Kanen'to:kon and Mr.Faulkner as they weren't expected to in. The Story again is rather quick due to its episodic nature but manages to keep the player enthralled again. The only downside would be the quick death of Putnam right at the end; it did build it up throughout the episode but not in the usual way. 

Gameplay Score - 7.5 - The new mechanics with the Eagle power were quite fun to use and helped get around the city quickly, but the amount of Blue Coats charging around and glitches brings this score down quite a bit. 

Overall Score - 8 

Tuesday 19 March 2013

Assassin's Creed III - Tyranny of King Washington DLC - Episode 1 Infamy review

I'm back again for another review; with the upcoming release episode 2 Betrayal of this DLC, I wanted to do a review that also recaps on what we discovered last time in episode 1. 


Story


As the name would suggest, George Washington is not the man he was shown as in the main game of Assassin's Creed III. The episode starts very strangely with scenes of Connor by a camp fire talking to George Washington; no speech is noted but just distinct pictures. Connor is then awoken by his mother who we saw die at the start of ACIII; he appears in an attire very different to that which he wore in ACIII as well. But it is still heavily influenced by the assassin's design; it is primarily made of pelts with a wolf hood. 

AC3 Connor talking to Washington who is holding the Apple

He is confused as to why his mother is there as he remembers her dying in a fire when he was younger; she tells him they must go to a local town where she has heard screaming. Mentioning that all this could be her fault. They rescue a woman from some blue coats and afterwards Connor learns that Washington is not the man he remembers. He has become dark, mad with power and calls himself King and is on the search for Connor's mother. They rush to a local town where blue coats are still searching for her and have locked men, women and children in a church and are about to set it on fire. After which they use cannons to get rid of the remaining blue coats in the area and meet King Washington himself; holding the sceptre; Connor tries to reason with him but he sends more blue coats at them. 

Connor receiving the hidden blades from his mother

Connor being still rather confused about the events as he clearly remembers Washington being a kind man. His mother leads him back to the village; where the tribes chief wants the warriors to drink the tea made from the bow of the great willow; his mother explains its a a drink that gives great powers but each power it gives, it robs a piece of the mind. The tribe mother and Connors mother argue about the use of the tea; before Connor's mother gives him the hidden blades left to him by his father and as soon as she does; Blue Coats led by Washington, Arnold and Putnam attack the village. Connor's mother is killed....again and Connor left for dead after taking on Washington and being devastated by the Sceptre and being shot numerous times. 

Connor being shot by Washington at the village

He is awoken by two warriors and the Tribe Mother; where he agrees to drink the tea of the great willow; due to his mother bringing down the pain that is befalling the land. After Connor drinks it he goes on a spirit walk where he obtains the power of the wolf; which we'll go into in the gameplay features. Connor leads revolts across the frontier; rescuing other tribes people and gaining more strength; but after doing so he returns to find the clan mother murdered and goes to find out who has done this. Learning that it appears to be Benedict Arnold; Connor leads a one man march on the base he is in and kills Arnold where he stands. 

Connor killing Benedict Arnold

Connor tells him that he told him he would get him back for west point (for those who have played the Benedict Arnold DLC) but he does not know who Connor is and dies before giving vital information on Washington. As he does Putnam appears behind Connor and knocks him out and locking him in a cell cart. Where he is being led to Boston and the start of episode 2 Betrayal. 

Connor being transported to Boston

Gameplay


There are a total of 6 main missions in this DLC that have the usual synchronisation missions along with them. These missions; whilst quite brief cover a lot of story in a short amount of time, so they keep the player enthralled with the events that are happening and wanting them to learn more. 


There are also 3 different side missions for the player to complete as they go around the frontier

Attack Convoy - some of your tribes people are being transported in cages; you must defeat the blue coats and free your tribes people. 

Help the Hungry - There are people around the frontier who are starving; give them some meat and they will be grateful 

Wolf Rescue - one of your tribesmen is being attacked by a pack of wolves so you must kill the wolves. 

Whilst these help break up the running back and forth in the snowy frontier; for those who want to 100% the episode; it can be annoying as you need to comeplete 5/6 of each to get full sync with them. However they could be anywhere on the frontier; and only appear when you are quite close to them.  

There are also the chests to collect throughout the winter frontier, that give you items, weapons and meats as well as the special Lucid Memory Artifacts. These 3 pieces are spaced out around the frontier for the player to collect; and when found an image of events that happened in Connor's reality appear in the air. An example; Connor killing Charles Lee. When the player has found all 3; a hologram of ACIII Connor appears in a cave behind where the tribes mother was settled; talking to it shows a brief event of Connor sat by the camp fire and George Washington turning up on a horse. 


Connor looking on at an image of him Killing Charles Lee

New Mechanics


Whilst retaining the majority of the same aspects of what Assassin's Creed III brought to the table; such as exploring the frontier, baiting and hunting animals, more stealth than any of its predecessors. This dlc brings a lot more to it. 

Connor's spirit walk; lead by the Wolves

After drinking the tea of the great Willow; Connor goes on a spirit walk where he is guided by wolves in order to hunt and elk; but after awakening he sees that the Elk is dead beside him; and unsure if what he just went through was a dream or he actually hunted it. 

Connor and the dead Elk
He comes to slowly and realises that his equipment has been taken by blue coats; but also learns that he has gained a new ability. The Wolf Cloak; this is an ability that makes Connor practically invisible and able to stealthily stalk and hunt down blue coats. Whilst this may seem broken compared to how the game usually works; it is balanced out by Connor gradually losing health the longer he is in the Wolf Cloak, so it works really well and isn't game breaking or anything like that. Also with this other animals can see you; especially wolves, so you can't use it against them or if you run with it you will automatically decloak. What is good about this; is that it adds a lot more stealth to the game, using it to charge after an enemy use the hidden blade or weapon of your choosing then stab them, you can run back to a bush and decloak in there without being seen. 

Connor stalking a blue coat using the Wolf Cloak ability

The other new ability that Connor gains is the ability to summon a pack of three wolves that will go out and devastate enemies; this works similarly to calling on recruits; in that you can summon them but you have to wait for it to recharge before you can use it again. Balancing it out that you can use it sparingly in dire situations. 

Connor sending the Wolf Pack to kill the Blue Coats

Conclusion

Overall this is a great way of introducing another story into the game; without continuing it on from the main story. Giving it a new twist that Assassin's Creed is famous for; with how Washington is in this compared to how he was in the main story of Assassin's Creed III; it shows a fantastic change in characterisation. Although it is short and throws so much at you; it leaves you wanting more. 

Roll on Episode II!!!! 

Scores


Story Score - 8/10 - a superb twist on what actually happened; using both historical events and the events of ACIII; the only issue is that due to it being episodic, the story of it is a bit rushed with trying to put as much in as possible. 

Gameplay Score - 9/10 Fantastic new mechanics to add to the stealth side of things and helps add more depth and danger to it; whilst also keeping good gameplay balance. The only real thing that lets it down is the finding the sides missions and chests as there are many of them out there; although they are optional.

Overall Score - 8.5 

Tuesday 5 March 2013

Ni No Kuni review

Hi folks; long time no speak. I kind of forgot about the existence of this blog; so here I am again, ready to write and rage if necessary :P 

Kicking things off this week is a review for a game that recently was released on western shores. Ni No Kuni; by level 5, who also brought games such as Rogue Galaxy and Dragon Quest 8; two superb games that if you haven't played; are a must! The added bonus with Ni No Kuni is that the art is done entirely by studio Ghibli; so if you're a fan of that style, then that is even more reason to play it. 

As with most reviews; there will inevitably be some spoilers throughout; however I shall try keep them as minimal as possible so only the basic things are covered and leave the discovering to you. 



Presentation


Ni No Kuni; is one of the most well presented games I have seen in a long time, although it isn't astounding compared to other games out there; its beautiful environments can have you mesmorised for hours. As stated above the art is done by Studio Ghibli and you can tell straight away, especially in cutscenes. Everything has a sort of polished feel to it in that the textures can heavily be seen to represent what they are meant to; like Oliver's cape you can tell from its texture and flow that it is meant to be cloth etc. The general appearance of the game is that of your typical JRPG but each main character is unique to how they look, there aren't any cloned parts to them, but there obviously are with NPC's in towns and cities but that's to be expected. 

The models in the game aren't overly amazing but like in the Kingdom Hearts series, textures do a lot of the work. The colours are incredibly vivid and can help personify objects with just how well they are textured; it can be difficult to pull that off but if done well it is amazing. 

Even the menu's and especially the wizards companion are very well presented; with a slight worn feel to it, to show that it is well read. It just gives you the overall impression that they spent a long time making sure it was the best it could possibly be. 


Story

Oliver arriving in the new world

The story of Ni No Kuni is very interestingly done; it has a mix of lighthearted fun and much sadness as it continues to progress. You start off seeing a strange woman clad in a cloak and wrapped in strange clothes talking about a young boy; her bird friend that sits beside her on his perch as they discuss more about this boy; who is revealed to be called Oliver. 

Oliver is around the age of 12 years old by the looks of things and lives in the small town of motorville; that looks like an american town straight out of the 1950's. It turns out Oliver and his friend Phil have built a small car for them to drive around; but they have to do it at night in order for their parents not to notice. Oliver sneaks out and meets Phil near a river where they begin to test out the car; Phil lets Oliver go first. However at this time; Oliver's mum wakes up and goes to check on him realising he is not in his room. She rushes around the house to find him but to no avail; so she sets out to find him. Oliver appears to be having a great time testing out this car until a curse is put on it by the strange woman we saw earlier, the car goes out of control; one of the wheels falls off and Oliver is plunged straight into the river beside him. It is at this point Oliver's mum rushes in and pulls him out; he is shaken but safe and sound, however his mum who apparently suffers from a weak chest collapses and unfortunately dies soon after. Very typically Studio Ghibli style story there. 

Over the next few days; Oliver is extremely down as to be expected, he is not eating and barely sleeping and severely misses his mother. He picks up this raggedy poorly sewn together stuffed doll and begins to cry; but his tears somehow bring it to life; bringing in Mr.Drippy high lord of the faeries, who speaks in a wonderful Welsh accent. Talking with Oliver; Mr.Drippy reveals to Oliver that his mum might not be dead, having seen a picture of her; he tells him that she is the spitting image of the great sage Alicia. In his world the great sages heart was captured by Shadar an evil wizard; so technically she isn't dead in that world; so if they saved Alicia's heart they could save Oliver's mum. 

This leads Oliver to want to rescue his mum; they find a magic book called the Wizard's Companion in the fireplace of Oliver's house and are able to find a stick as a magic wand; with the help of a strange little girl; and Oliver is ready to head into Mr.Drippy's world; to save his mum and its inhabitants there; by fixing their hearts and defeating Shadar once and for all. 

Characters of the game: Oliver, Esther, Mr.Drippy and Swaine

That pretty much sets up the plot for the entire story; Oliver journey's from place to place helping those in need of having their hearts fixed and learning spells along the way; this is also how he joins up with other characters such as Esther and Swaine. By fixing their hearts; they decide to help Oliver with his quest. The majority of the story just revolves around going to a new place and healing the leaders heart by defeating a nightmare that is holding them back; all up to the point where Oliver fights Shadar. However I shall leave that there because the story takes a strange turn from there on out and I want you to experience that for yourself. But it is worth it :D 


Music and Voices


Ni No Kuni is a game that is extremely influenced by two things, its overall appearance and its musical score. The music in this game is beautiful and very orchestral, there are no rock type tracks at all throughout the entire soundtrack; which makes its whole score beautifully implemented with the environments you have to explore. It is similar to Dragon Quest 8 in that respect. 

What this games music does extremely well in; is breaking into music that fits the events that are unfolding such as when Oliver's mother dies; the music during that entire scene makes you feel sad and upset for Oliver; if the music hadn't of fitted with it, then a lot of people would not have cared and just continued with the story. What also helped is that even though it is a japanese game and clearly shown as such, the music scores used are very westernly influenced in how they are orchestrated. 

The main issue with the overall score is that it can get very repetitive quickly; a lot of the dungeons use the same piece of music and it can get a bit annoying. Whilst the battle theme is fantastic and very catchy; it can leave you feeling pretty irritated by it at the same time, especially during long periods where you just want to train your characters; although this can be said for any game that is very influenced by a musical score. Within the towns themselves the scores fit each one individually; such as Al Mamoon being in the middle of the desert; it uses some Arabic style instrumentals to help influence that it is in a desert. 

For the voices; the cast did a fantastic job. The game boasts a lot of british voice actors that help personify the characters extremely well; a lot of games use voice actors that are heavily forcing a british accent or usually try to just do a London accent; however Ni No Kuni's voices range in different ways that you can tell a lot of heart and soul went into their performances. Out of all the characters you come across, the only one I hear people complain about is Mr.Drippy due to the Welsh accent he is using and that it can get annoying; I however generally disagree with those who say it is bad. It is hard to picture him with anything else other than a Welsh accent. 

The only downside I found with the voice actors; was that as you progress through the story more and more; the less you hear the characters, especially when doing quests and there is a lot of text to read; only talking during important cutscenes; as you would expect. But once you complete the game, the only time you hear your characters is during battle. 



Gameplay and Mechanics


This will be divided up into different sections of general gameplay, field and battle mechanics due to it being difficult to do an overall review on it. 

General gameplay 


The overall gameplay of Ni No Kuni is very sound; the player is able to explore dungeons and participate in battles to gain experience and items as you would expect in a JRPG. The controls are easy to understand and once you get used to the game you'll feel extremely comfortable with it. 

Example familiars: Clinkety Clank and Mite
What makes it stand out from other games in its genre is the use of familiars; these little creatures add a different dynamic to the entire game. Initially you start off with no Familiars but soon gain one or two as you progress; eventually leading up to being able to capture them yourself; so essentially not only do you have your characters to manage, you have these creatures that you can micromanage as well; you can set them up with equipment, feed them different foods in order to help raise their stats and eventually metamorphosis them with use in battle; where each character can have 3 familiars at a time and 3 in reserve. Whilst this sounds very much like Pokemon; it is an interesting take on it as you actually take control of the familiar. Level 5 have done something like this before in the form of insectors in Rogue Galaxy; where you could catch them, feed them, breed them to get higher ranking ones and use them in the insectron tournament. However the familiar system adds more dynamic to this as they are central to the plot. 

Feeding a Mite a treat

A major part of the entire game is the Wizard's Companion, throughout the whole game; people will give you pages to fit back into it or ask you to look something up from within it for you to work out. Originally with the DS version of the game; this book came with it, but unfortunately it didn't come with the standard PS3 version. It holds information on spells, alchemy, familiars, stories of the world, areas of the world, equipment, items; everything you will need to continue your journey. It is a very different way of learning about the world and all the answers are there for you to look at; there is generally no need to look online for help as it is all there. 
Spells in the Wizards Companion

With this world being a magic world and Oliver becoming a Wizard; spells are a key part of the entire game, this can range from using fireball to melt some ice or take/give heart to help someone who is brokenhearted; a point that is made well throughout the story. Using these spells can net you great rewards, especially if they are part of quests. The player will gain more and more as they progress; but they will generally focus around take/give heart when dealing with people, their are also spells that help you find chests in dungeons and on the world map; as well as unlocking certain chests once Oliver has the right wand. 

Quests are the quintessential thing that RPG's bring with them; and Ni No Kuni has them in bucket loads, in fact as I write this, I still have a fair few still to do. By going to a specific building in each town the player is able to pick up quests from the owner or by looking at the board. Quests come in a variety of forms, but generally it comes down to errands and bounties. Bounties are from people who want a specific creature defeated as it is causing trouble in the area; whereas errands can take the form of different things, such as fixing someones heart, finding a specific item, finding a person, making specific items via alchemy and showing someone specific familiars. Each errand and bounty comes with its own reward; which range from equipment, items, alchemy recipes and foods for your familiars; as well as Guilder the currency of the world. What you also get for completing these quests are merit stamps; collect enough of these and they can get you some nice little bonuses; such as make it easier to capture familiars or speed up your running speed on the world map etc. With these its best to do every quest as it becomes available; as by the time you get to the next town you may find more or miss out on some due to not having done a previous quest. Sometimes you can't finish off all the quests as you may not be able to find the person who will give you the right piece of heart as they aren't available until you've completed the next bit of the story. 

The main problem with quests at first is that you have to run back and forth between a lot of areas due to not having transport; however this is made easier when you get the boat, but at the same time made worse due to the areas being of greater distance to get to. They are made easier to activate once Oliver gains the Travel spell; so you can just go to the right areas. But the rewards are overall worth the effort you need to put into them. 

Alchemy is another main mechanic of the game that a lot people overlook due to the difficulty of it. While not as complicated as the factory in Rogue Galaxy, it can put a lot of people off due to that the recipes can be vague about what you need or the items you need are extremely uncommon so they don't want to waste what they have. Overall it is worth it but its definitely a late game thing. 

Field


Oliver exploring the Golden Grove

As with a lot of big JRPG's there is a world map that allows the player to explore the world at their leisure. They can find rare items in the ground and also hidden treasure chests if they look hard enough, and enemies are sprawled out over the world map so you can fight or avoid at your pleasure. It doesn't really set itself aside in terms of gameplay in this respect, as its the usual explore, go into a town buy items, check quests, go to the world map, explore, train. But what does set it aside is how beautiful the environments look; I spent hours just listening to music and putting the camera in first person view mode on the frozen continent to look at the Aurora Borealis. However that is a personal thing of mine. 

View of the World map

There are hidden areas throughout the entire world map for the player to discover; such as forest settlements where the player can usually find chests in them, but whats different with these is that you need Oliver to be more powerful open them or have Swaine to open specific chests in the distance with his gun. So its not just find the chest and open it, the colour depicts what you have to do with each chest. 

But other than that, there isn't a lot to the field mechanics other than, opening the menu's etc. However that is generally a good thing as its something the player is familiar with if they play this type of game a lot.    

Battle

Esther's Familiar fighting another

The battles in Ni No Kuni are a mix of Rogue Galaxy and White Knight Chronicles also done by Level 5; it is an action based sort of system but has some strategical elements to it as well. At the start of each battle the player has a choice of selecting what character they want to start off; by pressing L1 and R1 you can cycle through the characters, then use the left and right buttons to either select the character to fight or one of the familiars they have set to them. Once this is done, the player can select a variety of options to choose from; with familiars its usually around the same, they will always have attack, but their secondary skill is dependent on what type of Familiar they are. 

Defend: allows the familiar to block attacks at reduced damage
Evade: allows the familiar to evade an attack but it only lasts a few seconds so you need to get the timing right
Psyche Up: allows the familiar to increase its power and sometimes even stopping powerful attacks the enemy is throwing at you

Swapping between Oliver and available familiars
This is followed by specific abilities that the familiar learns as it levels up and if you micromanage them; they will also gain ability slots, a max of 4. Abilities are generally one shot moves that once they have been used you have a cool down time before you can use it again. Whereas just normal attacking the familiar/character will attack for a set period of time; indicated by a small clock in the bottom left of the screen. Once this finishes the player can select a new action or do the same again. The player can cancel an action at anytime; if they accidentally use the wrong one. Familiars have a set time they can be in battle for before the character has to recall them and either battle themselves or send out another familiar to use in battle; this starts off for around 30 seconds but can increased via metamorphosis or equipment; the player can switch out familiars at will by pressing the L1 button and then selecting which one they want to use. 

The difference of the characters is that they are unique from each other

Oliver is a wizard/mage; so he will sometimes heal your characters but mostly focuses on dealing magic damage
Esther is a supporter; so she usually heals the party or applies buffs to the characters 
Swaine is a sharp-shooter/thief; he will use his different shots to apply status ailments to the enemies, but generally I swap to him first and try and steal what each enemy has. 

These 3 characters have very different styles of play so they aren't clones of each other. The AI will take control of the 2 you aren't using and will generally switch between familiars and the character numerous times. You can set them to have specific tactics, so you could set Esther to focus on healing etc; however the main issue is that the AI spams abilities so your characters run out of MP quickly; and in order to use an item you have to recall the familiar and use an item as a character, and then you can only use one and have to wait for the cool down clock to finish circling. However sometimes you can be lucky and Mr.Drippy will do an ability called Tidy Tears; which puts a defense buff on your party and heals them as well, so you don't have to rely too heavily on items. 

Whilst attacking with any character or familiar; they have a chance to counter when the speech bubble glows blue; this gives a 'NICE!' Bonus, that can give you glims. Glims are little orbs that help your character, green glims recover HP, blue glims recover MP, and golden glims recover HP but also although your character or familiar to unless a powerful skill depending on who uses it. These occur rarely so its best to use them when you have an advantage. 

If the player constantly attacks a weak point or uses the right strength against the enemy; it goes into 'nows your chance' mode; where the enemy is stunned and you can take full advantage of the situation. This is the perfect time to use a team tactic called 'All out' which will make all your characters attack continuously until the timer goes down; this can net you a lot of golden glims if done correctly. The opposite of this is 'All defend' which can be performed at any time but its best to use it just before a large attack from the enemy. 

After defeating normal enemies in battle; there is a small chance of them being impressed by the player and a heart forms over their heads; at this time you can switch to Esther and serenade them into joining you. Whilst this is a unique take on it; it can be a bit annoying as you could be trying to catch a familiar you want for a long time; or you switch just as Oliver or Swaine are using an ability so they kill the familiar you are trying to catch. 

Each familiar has a specific capture rate and whilst you can up this via merit rewards; it only increases the overall number by 20% so its not that big an increase that you would really notice. 

Upon completing the battles you get the usual, EXP, money and item drops and if you caught any familiars; the ability to name them.

Is the game a challenge?


This is a question I get asked a lot when talking to people about the game; and its a very 50/50 answer. Whilst the gameplay is fun and can be challenging as you want to make it by under leveling or not being used to the battle system, boss battles can be tough etc. But the one thing that overall annoys me about the game is that is constantly holds your hand through the entire thing. Especially during boss battles; Mr.Drippy will randomly jump into battle and explain what the best way to kill the boss is, now its understandable for the younger audience but there should have been an option to turn this off because it left me feeling that I wasn't discovering things for myself and pulled me out of the immersion of the game. 

This is the same for quests as well, especially brokenhearted quests; you go speak to the person and as you speak Mr.Drippy will tell you what they are missing when its clearly obvious from reading what they had told you; as well as when taking heart from someone he will tell you they have an abundance of love or courage etc but again its obvious. 

It is my my main gripe with a pretty superb game; that they needed to tell you what to do instead of let you discover what you wanted; especially when they left you to your own devices as far as familiars are concerned. 

As for battles it is a mix; if you go into a new area and aren't prepared for the enemies they can destroy you easily; especially as for the middle part of the game, Esther likes to spend most of her time unconscious. This can be resolved by fighting Toko enemies; which give you an abundance of EXP however this can make the game too easy if you abuse them. 

Conclusion


Ni No Kuni is one of the best games I have played in a long time; it has depth, lovable characters, a good strong battle system and game mechanics that can immerse you in at any time. Spending ours deciding on teams and other such things. 

It is built for older and younger audiences as stated earlier about the holding hands problem. But even with this the game has so many good aspects that it only pulls it down a little. 

I hope that more people will play this game and show it the love it deserves. 


Total Scores


Presentation 8/10 - Overall the game is very well presented but such things like the models can put people off a bit as they aren't the best they could be but textures help personify this. 

Story score 8/10 - whilst being upbeat and full of twists and turns, especially closer to the end of the game; it does repeat itself a lot by making you fix the hearts of the leaders etc so its not a perfect story by any means. 

Music and Voices score 7.5/10 - Although the soundtrack and voices are brilliant, the fact that a lot of tracks are reused, brings the score down a bit and with the sheer amount of text; a lot of it could have been acted out, but understandable why they didn't. 

Gameplay and mechanics 9/10 - The overall gameplay is well presented and whilst battles can get repetitive, they add a lot of depth into them that will allow you to change up your tactics and experiment what is right for you. It didn't get a perfect score; due to such things like catching familiars. 

Challenge 6/10 - Whilst I understand why they hold your hand through the game, it can be very annoying and not let you discover things for yourself. The general battles and bosses can be tough but overall aren't too bad. 

Feel 8/10 - The game is well presented, with a great story, music and gameplay but the hand holding lets it down quite a bit. 

Overall Score - 8/10